Redoran Hut Diorama - a Gift for my Sister

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On Discovering Morrowind

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'Vivec City' concept art by Michael Kirkbride

My older sister and I discovered Morrowind back in 2005 when my friend bought me a copy for my tenth birthday (one of the Big Bytes collections games). I was a bit too young and lacked the patience and skill to understand the game's mechanics, so I mostly ran around as a level one khajiit, getting shanked by shady mudcrabs.

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The 'Big Bytes' version of Morrowind I was gifted for my tenth birthday

My sister is a few years older though, and to me it seemed like she mastered the game. Most of my memories of Morrowind's quests and story were experienced vicariously, watching her play as a Telvanni Mage – always playing as a Breton because their magicka resistance meant they could wear the Boots of Blinding Speed without being blinded. I loved hearing her tell me about the Thieves Guild storyline and their clandestine conflict with the Fighters Guild. I watched her be named 'Hortator' and defeat Dagoth Ur beneath Red Mountain.

She kicked ass.

My First Diorama

This was my first diorama. Previously I had only worked with scale miniatures, painting my Warhammer 40,000 'Word Bearers' I'd found the works of Deloto online and had the idea of making a diorama for my sister's birthday. As well as selling me a Redoran Hut and some Ashlands flora sculptures, they were kind enough to throw in a few spares as well when I reached out to them.

Assembling the Diorama

I wanted to paint the sculptures myself so I'd asked Deloto for just the plain sculptures. Using a large round Games Workshop base, I started by sculpting the landscape using Milliput and gluing the hut, urns, scathecraw and trama root down. I applied some fine gravel and sand with PVA, then primed it all with Citadel 'Wraithbone' spray.

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First layer of Milliput applied for the landscape

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The diorama primed with Citadel 'Wraithbone'

Painting

To get the colours right, I used Remiros' Intelligent Textures as the basis and assembled the texture images into a gallery to act as my Ald-Ruhn Colour-Palette.

I really love Citadel 'Constrast Paints' (though I've yet to try their derivatives, such as Army Painter's 'Speed Paints') as a way for quickly building up shadows and highlights. They are incredibly versatile Paints – when thinned down extensively with medium, they act as fantastic glazes and filters, making for smooth colour transitions. I applied multiple glazes of thinned down 'Skeleton Horde' Contrast Paint to add depth and smooth colour transition to the hut. To get the textured, worn, carapace-like appearance of the hut I stippled highlights on, and added darker shadows using 'Cygor Brown' to create pock-marked recesses in the stone.

For the ashlandic landscape, I wanted to capture the red and purple undertones. At first glance the ashlands just appear, well, grey, but there's more to it than that. Even in-game, the ash-storms that billow from Red Mountain are an ochre colour. Over the wraithbone basecoat, I selectively applied heavily diluted washes of red and purple contrast paints to parts where I'd made the glued sand finer. Once applied, I would rinse my brush and, leaving a bit of water on the brush, then featherd out the edges to create a smooth blend so the red and purple did not appear to be 'blotches' of colour.

Over the top of the undertones I drybrushed multiple layers of grey, working up to lighter shades for the most raised surfaces. In-between I applied diluted washes of black and dark-brown. It was easy to lose the red and purple undertones during this, so I had to re-do them a couple of times.

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First layer of Milliput applied for the landscape

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The diorama primed with Citadel 'Wraithbone'